Dungeons and Drag... emh no Variables!





Today I'm facing another challenge, I need to store data for 19 dungeons and over 100 chests or they will provide an infinite ammount of resources... but I'm so close to the limit... all exploded while compiling so many times... it's so frustrating! >_<'
If only I can use boolean values to keep resources usage low but unfortunately the Scorpion Engine doesn't support bool variables or I can finde them! XD
0 the chest is full or 1 the chest ha been already looted.
Anyhow I thought I could try an array to store 19 integer values one for each dungeon to store and simulate a binary number and take track of which chest is full or empty and the compiling WORKED!
The funcion that converts data from decimal to binary and viceversa is done and works pretty well!
The first dungeon, Shure, is completed! :D
I want to thanks everyone who's giving me support with donations, follows, comments, video on Youtube or Twitch cause you're boosting my energy so much, I feel like nothing can stop me!
Get Phantasy Star 2 - Amiga Porting (in develpoment)
Phantasy Star 2 - Amiga Porting (in develpoment)
The PS2 we wanted on Amiga ages ago...
Status | In development |
Author | RetroLover |
Genre | Role Playing |
Tags | 16-bit, 2D, Amiga, nei, Pixel Art, Retro, Sci-fi, sega, Singleplayer |
Languages | English |
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- UpdatesJan 12, 2025
- UpdatesJan 06, 2025
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