Phantasy Star 2 - Amiga Porting (in develpoment)
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Devlog
- April 09, 2025 by RetroLover#amiga, #phantasy star 2, #retro, #programamingI'm so happy to announce that the variables problem is solved! (at least for now) JMD helped a lot in the solution, we used a string variable to contain all the data of every characters cause variable... Continue reading
- April 03, 2025 by RetroLover#amiga, #code, #variables, #problem, #phantasy star 2Setting up everything to implement every playable character in the game I'm facing a big problem... I've reached the variables limit of Scorpion Engine (or just the limit of the hardware maybe?). I've... Continue reading
- March 29, 2025 by RetroLover#amiga, #rpg, #phantasy star 2, #mega driveHello! Finally the menu is almost done... it still needs a lot to do, usable items and techniques... other characters and their equipmento too are sill missing but I did the super secret cheats menu,... Continue reading
- March 16, 2025 by RetroLover1#amiga, #phantasy star 2, #porting, #sega, #retro, #rpg, #scorpion engineHello! I've changed the page and the game A LOT, hope you enjoy the demo 5! :D Maps are new so there must be so many errors around... I'm sorry, but first thing first, let's have the game!! We have in... Continue reading
- February 28, 2025 by RetroLover#amiga, #rpg, #sega, #phantasy star 2I'm having a lot of difficult moments making the port of the game, optimizing is very hard and SE is not intended for develoment of something like PS2 or at least I'm not good enough to undersand it... Continue reading